Bleeding Edge | Matt the designer
Matt Rose — Visual, Interaction & UX Designer — Portfolio & Personal Website
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Bleeding Edge

Working alongside the art director and a small team of game developers, artists, and animators, I was responsible for designing all of the UI during the development of Bleeding Edge, Ninja Theory’s debut game on Xbox.

Menu screen concepts

Inclusive by design

From day one accessibility was important. By ustilising the principles of inclusive design even before this was a Microsoft Xbox title, we were able to get this type of of response from gamers …

Early HUD concepts

Bonus concept image

Late on in development we needed to go from calling the game by it’s codename to something more suitable – these were just a few of the names and logos I suggested. My favourite was Super Happy Kill Party!

Selection of names and logos for the game

Game UI at launch

Gameplay Footage