RIGS Mechanized Combat League is a launch title for PlayStation® VR, Sony’s new virtual reality hardware.
A multiplayer FPS where you pilot mechanized suits and compete in the Mechanized Combat League. The project was launched in early October 2016. My role on the project is UI Designer, covering most areas of interface design including concept work, prototyping, graphic design, UI/UX and motion design.
The following imagery and in-game footage shows the majority of the UI (and UX) I was responsible for during the development of RIGS, from initial concepts through to final polish. Working together through several prototypes and iterations with the Art Director and Game Designers we ended up with what you see below.
My proudest acheivement was the for the tablet in the RIGs HQ. Original prototypes had it fully posable via the PS4 controller’s tracking light and gyros. Your VR hands moved in sync with your own movements. The 3D holograms of the RIGs and the pilots were added for a bit of fun during prototyping but proved a success and made it into the game. Not bad for my first foray into Maya (big thank you to Tech Artist Rob van Duursen).
My legs are wobbling after just finishing the best five minutes of gaming I’ve ever experienced in my life
RIGS was absolutely incredible. Absolutely buzzing after playing it! Playstation VR at its finest.
Just had the privilege to try @Guerrilla #RIGS. One of the most exciting things I’ve played in years!
PlayStation VR and RIGS is huge I’m already addicted!
Being able to pilot a giant mech in an arena against other players in VR is honestly a dream come true